fps
|
83.0
|
gmn
|
primitive
|
gmt
|
Primitive
|
pve
|
False
|
url
|
http://projectbackend.com/medievalrust/
|
hash
|
5271934b
|
build
|
115956.0
|
gc_cl
|
149.0
|
gc_mb
|
2390.0
|
world
|
|
status
|
stok
|
uptime
|
26571.0
|
ent_cnt
|
61549.0
|
fps_avg
|
81.25
|
ram_sys
|
0.0
|
logoimage
|
|
headerimage
|
http://rustfiles.projectbackend.com/img/serverpanel.png
|
description_00
|
Welcome to Medieval Rust\n\nWe aimed to design exactly what is sounds like: Rust but in the late 15t
|
description_01
|
h century\n\nSome of the altered ascpects:\n\nNo Firearms more advanced then the eoka\nFully modifie
|
description_02
|
d gernerated map including all new monuments\nNo tech tree / Random research\nNo wall / roof / found
|
description_03
|
ation upgrades beyond stone\nLow Upkeep: When building larger castles cost increases significantly l
|
description_04
|
ess then vanilla\nWeapons can be upgraded in various aspects and ways equaly possible for pvp and pv
|
description_05
|
e player\nIngame mechanics to earn or achieve offline protection\n\nSpecial mentions:\nCommand & GUI
|
description_06
|
less gameplay - all our changes and systems can be used without any commands or even a single extra
|
description_07
|
button filling your screen
|
description_08
|
|
description_09
|
|
description_10
|
|
description_11
|
|
description_12
|
|
description_13
|
|
description_14
|
|
description_15
|
|